Mala Zvitorepka
A.I.R.
2
|
Posted - 2017.01.12 14:04:48 -
[1] - Quote
I like the idea to change cyno, as I find cyno mechanic idiotic. There could and should be something better than to counter a hot drop with your own. Sure, after the change ganking potential is 0 and you have an extremely niche ship.
To make them generally useful, you need to nerf local. For example: Everyone sees all the people that said anything in the last 10 minutes and are still present (to enable communication) + a. People in station see others in the station they are in. b. Undocked (except WH) see total number of people in the system (docked + undocked). Total number is subject to a few minutes delay. c. WH people see nothing, like now. I would prefer to add dscan data to local as well to remove the need to spam it, but for that dscan needs to be reworked too - it would bring down servers. That will have to wait for another suggestion. Or, simply remove dscan, problem solved :D
---
There is another possible cyno rework: Cyno ship needs to keep at max X km from the cyno to keep it maintained, with cyno subject to say 30s delay and another 30s duration. For the cyno delay and duration, ship cannot receive remote assistance, dock, jump, warp or cloak. Blops cyno then doesn't have further penalties, while normal cyno would make ship jammed and prevent using any offensive modules. All ships jumping through a cyno are subject to the cyno penalty for the same 30s (= for blops, they won't be able to dock, warp etc, while non-blops will also have to wait before they can fight) If you get out of range of either cyno you keep penalties, but make cyno useless.
And here you have it - cyno problem solved in a different way. Probably more broken one, but it does have bright sides too: Target has a meaningful delay between a single weak-ish cloaky opponent and tons of ships melting his ass. He can try to run away (because blops is tied to be near the cyno position), or attempt destroying the ship. He can even light his own normal cyno and counter hotdrop (well, cold-drop) with his own. Normal cyno might bring more powerful ships, but blops can fight for that 1m cyno and help will also have 30s fighting advantage.
And if you feel JC or transports are too unsafe, you can easily give them a role bonus of "no cyno warp/dock/... penalty" and solve this. The only remaining problem for them is getting cyno up. The only problem is that it will make MS ganking impossible - you can't pin them down. But they are annoying to kill in such a drop already because of counterdrop, so I don't think this is a huge loss.
But even with or without cyno change one way or another, I strongly advocate for local nerf. Those stealth ships are, instead of roaming hit and run nasties, nearly the most stationary ones with the main action being jump. |